Intro Class
Ages 6-8
Focus
Basic structural design, the first logic structures, and controlling how a robot moves.
Skills developed
- Programming concepts
- Design and construction
- Operation of robots
- Digital concepts
The Sheen Academy coding and robotics curriculum introduces learners to the foundational concepts of coding and robotics, emphasising hands-on learning and problem-solving. It aligns with the South African Department of Basic Education’s initiative to integrate coding and robotics into the national curriculum.

Intro Class
Ages 6-8

Junior Class
Ages 9-11

Explorer Class
Ages 12-18
The curriculum is structured into three weekly classes, each tailored to an age group and skill level, with specialist modules layered on top. It draws its outcomes from the CAPS Coding and Robotics curriculum, focusing on computational thinking, the engineering design process and digital literacy.
A learner joins the class that matches their age and moves up as they master it. Every lesson is 60 minutes, once a week, in a group of no more than eight.
Intro Class
Ages 6-8
Basic structural design, the first logic structures, and controlling how a robot moves.
Junior Class
Ages 9-11
In-depth structural design, conditional logic, and real block coding on the sheenbot∞ board.
Explorer Class
Ages 12-18
Advanced structural design, connected systems, AI program architecture, and automation through data.
The same questions answered for each class, so the differences are clear at a glance.
Our curriculum combines current robotics technology with foundational STEM principles, mapped onto the CAPS coding and robotics outcomes.
Children learn best by doing. Every lesson ends with something the learners have built, coded and tested.
Our instructors are experienced educators with a background in STEM education and robotics. With no more than eight learners per session, every child receives individual attention.
Weekly classes follow the South African school terms. Each term closes with a short assessment and a project the learner presents to the class.
Ages 6-8
In the Intro class, children learn through hands-on projects — including unplugged activities away from a screen — that encourage exploration and discovery. Unplugged projects build coding and robotics concepts playfully, reinforcing learning through inquiry, experimentation and reflection.
Sequencing away from a screen, then building a model and making it move — ending with a working machine the child explains to the class.
Ages 9-11
Children learn through a structured input → processing → output cycle, using sensors, controllers and actuators to grasp sequential logic. Lessons are interactive and multimodal, reinforcing coding concepts through hands-on exploration, problem-solving and real-world applications.
Devices that react to the world — a fan that reads temperature, a light that waits for dusk, an alarm that catches a door opening — then one the child designs alone.
Ages 12-18
Inquiry-based learning takes a learner-centred approach: learners actively explore complex problems through self-directed inquiry, building a deeper understanding of coding and robotics. It encourages critical thinking, creativity and problem-solving, preparing learners for advanced STEM challenges and real-world applications.
Boards that talk — over radio to each other, over MQTT to a cloud dashboard the learner builds — finishing on a design brief written for somebody else.
Modules that complement the weekly classes, offered as a term theme, a holiday programme or a partnership with a school. Each one uses the same hardware your child already programs in class.
Boards that talk — over radio to each other, and over MQTT to a cloud dashboard the learner builds themselves. The current Explorer term module, also delivered to schools and universities.
Money, markets and risk built rather than explained: a wallet on one board, then a classroom trading floor where boards broadcast prices, then a live market feed with a class dashboard.
Run a small business on a board: cost a grow bench, price it, sell it — and meet the four numbers every owner lives by, which are not the same number.
A real automated grow unit — pumps, sensors and the dashboard that runs them. Installed at partner schools, with a five-session facilitator programme for their teachers.
One big maths idea made visible at a time — angles, the 360° rule, symmetry, coordinates, scaling — by drawing it with a turtle on the board display.
Empathise, define, ideate, prototype, test. A repeatable way to attack a problem before writing a line of code, ending in a project the team defends.
FIRST® LEGO® League Explore and Challenge, and a FIRST® Tech Challenge squad. Teams train on separate days, so it is extra time rather than a clash with weekly class.
Flight control, laser and optical-flow sensors, stable hover and programmed flight paths. It has run as a holiday camp; a weekly module is in preparation.
Transforming young minds into innovators
Weekly classes run Tuesday to Saturday at our Century City campus, and we run hands-on workshops every school holiday. Start with a free trial lesson — there is no obligation, and you are welcome to sit in and watch.
Contact us
+27 65 900 8570Visit our website
www.sheen.bot/academy